It’s CasualCore’s E3 EXTRAVAGANZA!
(Extra extended edition)
Abe and Andrew sit down to discuss their hands-on time with Betrayer, which is still in early alpha. Do they like the 15th century adventure-horror title from Blackpowder Games? Listen in and find out just what they thought. Also check out the game for yourself, by picking up an Early Access copy on Steam! Click […]
It was announced on the Warhammer Online website on September 18th that after 5 years of service the Games Workshop/ EA Mythic MMO Warhammer Online: Age of Reckoning will be shutting down on December 18th, due to the license agreement with Games Workshop coming to an end. Warhammer sold 1.2 million copies in its first […]
Welcome to the first episode of CasualChat, a stripped down, straight to the point version of CasualCore. Andrew and Abe somehow managed to get the talented Robot Loves Kitty on the show long enough to talk to them. Listen in and figure out which pair of people are professionals, and which aren’t. (Hint, it’s not […]
2013 Pax Prime is upon us, so as a celebration and a way for us to build even more hype, we’ve decided to give you a rundown on what we’re looking forward to seeing at the convention. We’re up a member from last years coverage, so expect even more Pax goodness!
CasualCore is back again, covering all the news we missed over our long break! Before we get into the news, CasualCore pays our respects to the late and great Ryan Davis.
I’ve been an unabashed Xbox fanboy who, for over a decade watched the Xbox brand climb to the top of the console world. I bore witness to convert after convert joining the Xbox cult due to Sony’s incompetence, Halo hype, and a sense of superiority. Even though there was an initial lack of Wi-Fi, countless […]
I’ve been an unabashed Xbox fanboy who, for over a decade watched the Xbox brand climb to the top of the console world. I bore witness to convert after convert joining the Xbox cult due to Sony’s incompetence, Halo hype, and a sense of superiority. Even though there was an initial lack of Wi-Fi, countless red rings, and a mid-cycle redesign, the box triumphed. Through bouts of adversity and success, Microsoft held the largest chunk of the console crowd in the palm of their metaphorical hand. Yet with a series of bad decisions, wildly unpopular forced features, and atrocious PR, Microsoft closed that hand…crushing us all.
I’d like to present to you, an open letter from myself to the company that held me in their palm for so long.
No trials. No tricks. No traps.
That’s the motto on the page detailing RIFT’s free to play transition on June 12th, a move many people including myself didn’t think would happen. Given the fact that people working on the game have before said that they didn’t need to make it free to play/didn’t feel like it would work.
Anyone that has talked to me about online games knows that I have played World of Warcraft since its launch back in 2004. WoW is my on again off again MMO girlfriend. Teasing me with new places to explore, new gear to be had. Even new races and abilities. But like most relationships with games…you get bored. I quit the game after a month or two of exploring the newest expansions content. Growing bored with the grind of the same daily quests. The same dungeons over and over, and stupid arguments with guild members. Though once again a few months later. That tease of an internet mistress lured me back in with the draws of new content. A whole new island to explore. Quests to be had. Gear to be gained. I fell back in to her lustful grasp.